Gorean Games:
Bat and Ball
Perhaps the most serious incident of the contests
had occurred in one of the games of bat and ball; in this contest there are two men on each side, and the object is to keep
the ball out of the hands of the other team; no one man may hold the ball for more than the referee's count of twenty; he
may, however, throw it into the air, provided it is thrown over his head, and catch it again himself; the ball may be thrown
to a partner, or struck to him with the bat; the bat, of course, drives the ball with incredible force; the bats are of heavy
wood, rather broad, and the ball, about two inches in diameter, is also of wood, and extremely hard; this is something like
a game of keep away with two men in the middle. I was pleased that I was not involved in the play. Shortly after the first
knock off, in which the ball is served to the enemy, Gorm, who was Ivar's partner, was struck cold with the ball, it driven
from the opponent's bat; this, I gathered, is a common trick; it is very difficult to intercept or protect oneself from a
ball struck at one with great speed from a short distance; it looked quite bad for Ivar at this point, until one of his opponents,
fortunately, broke his leg, it coming into violent contact with Ivar's bat. This contest was called a draw. Ivar then asked
me to be his partner. I declined. It is all right, said Ivar, even the bravest of men may decline a contest of bat-and-ball.
I acceded to his judgment. There are various forms of ball game enjoyed by the men of Torvaldsland; some use bats, or paddles;
in the winter, one such game, quite popular, is played, men running and slipping about, on ice; whether there is any remote
connection between this game and ice hockey. {Marauders of Gor - 140}
Slave Bean Race
I stopped for a moment to watch an amusing race.
Several slave girls are aligned, on all fours, poised, their heads down. Then, carefully, a line of beans, one to a girl,
is placed before them. She must then, on all fours, push the bean before her, touching it only with her nose. The finish line
was a few yards away. "go!" I head. The crowd cheered on its favorites. On this sport, as well as on several others, small
bets were placed. Sometimes a new slave, one who has recently been a haughty, arrogant free woman, is used in such a race.
Such things, aside (pg. 39) from their amusing, and fitting, aspects, are thought to be useful in accommodating her to her
new reality, that of the female slave. In them she learns something more of the range of activities that may be required of
her. {Magicians - 38}
Bone Gambling
Imnak and I sat across from one another, both
cross-legged. He dropped a tiny bone to the fur mat between us. Each player, in turn, drops a bone, one of several in
his supply. The bone Imnak had dropped was carved in the shape of a small tabuk. Each of the bones is carved to resemble an
animal, such as an arctic gant, a northern bosk, a lart, a tabuk or sleen, and so on. The bone which remains upright is the
winner. If both bones do not remain upright there is no winner on that throw. Similarly, if both bones should remain upright,
they are dropped again. A bone which does not remain upright, if its opposing bone does remain upright, is placed in the stock
of him whose bone remained upright. The game is finished when one of the two players is cleaned out of bones. {Beasts of
Gor - 184}
Before, when I had won in the bone gambling,
the dropping of the tiny figures of bone and ivory, I had, of intent, selected blond Thimble, whom I would, in the tenure
of her service to me, name Barbara, putting that name on her, though then of course as a slave name. {Beasts of Gor - 224}
Cards
Dice and cards and game boards and drinking goblets
scattered to the rocky floors of the guard chambers as Whip Slaves and guardsmen looked up to find at their throats the blades
of desperate and condemned men, now drunk with the taste of freedom and determined to free their fellows. {Outlaw of Gor
- 167}
Cat's Cradle
I tried cats cradle game but I could not play
it. I always became confused, trying to copy the intricate patterns. How beautifully they would suddenly, in all their complexity,
appear. The other girls laughed at my clumsiness. The northern girls, incidentally, were very skilled at this game. They could
beat us all. {Captive of Gor - 107}
In another place several women sat on a fur blanket
playing a cats cradle game. They were quite skilled. This game is generally popular in the Gorean north. It is played not
only by the red hunters, but in Hunjer and Skjern, and in Torvaldsland, and as far south as the villages in the valley of
the Laurius. {Beasts of Gor - 196}
Dice
A number of men crowded between the tables then
and some dice, inked knucklebones of the verr, were soon rattling in a metal goblet. Sura knelt before the table of Cernus,
her head down. One of her guards snapped a slave leash on her collar. The leash key was on a tiny loop of wire. The guard
twisted this wire about the red-enameled steel of her collar. Behind her the men began crying out, watching the tumbling of
the knucklebones on the stones of the floor. {Assassin of Gor - 248}
I passed a few fellows playing dice. There are
many forms of dice games on Gor, usually played with anywhere from a single die to five dice. The major difference, I think,
between the dice of Earth and those of Gor is that the Gorean dice usually have their numbers, or letters, or whatever pictures
or devices are used, painted on their surfaces. It is difficult to manufacture a pair of dice, of course, in which the numbers,
two, three and so on, are represented by scooped out indentations. For example, the one side of a die is likely to have less
scooped-out material missing than the six side of a die. Thus the one side is slightly heavier and, in normal play, should
tend to land face down more often than, say the six side, this bringing up the opposite side, the six side in Earth dice,
somewhat more frequently. To be sure, the differences in weight are slight and, given the forces on the dice, the differential
is not dramatic. And, of course, this differential can be compensated for in a sophisticated die by trying to deduct equal
amounts of material from all surfaces, for example, an amount from the one side which will equal the amount of the six side,
and, indeed, on the various sides. At any rate, in the Gorean dice, as mentioned, the numbers or letters, of pictures or whatever
devices are used, are usually pained on the dice. Some gamesmen, even so, attempt to expend the same amount of paint on all
surfaces. To be sure, some Gorean dice I have seen to use the scooped-out approach to marking the dice. And these, almost
invariably, like the more sophisticated Earth dice, try to even out the material removed from each of the surfaces. Some Gorean
dice are sold in sealed boxes, bearing the citys imprint. These, supposedly, have been each cast six hundred times, with results
approximating the ideal mathematical probabilities. Also, it might be mentioned that dice are sometimes tampered with, or
specially prepared, to favor certain numbers. These, I suppose, using the Earth term, might be spoken of as loaded. My friend,
the actor, magician, impresario and whatnot, Boots Tarsk-Bit, once narrowly escaped an impalement in Besnit on the charge
of using false dice. He was, however, it seems, framed. At any rate the charges were dismissed when a pair of identical false
dice turned up in the pouch of the arresting magistrate, the original pair having, interestingly, at about the same time,
vanished. {Magicians of Gor - 59}
Larls, larls! called a fellow. I win! Alas,
moaned the other. I have only verr. Larls would be maximum highs, say, double highs, if two dice were being used, triple
highs if three dice were in play, and so on. The chances of obtaining a larl with one throw of one die is one in six, of obtaining
larls with two dice, one in thirty-six, of obtaining larls with three dice, one in two hundred and sixteen, and so on. Triple
larls is a rare throw, obviously. The fellow had double larls. Other types of throws are urts, sleen, verr, and such. The
lowest value on a singe die is the urt. The chances of obtaining, say, three urts is very slim, like that of obtaining three
larls one in two hundred and sixteen. Verr is not a bad throw but it was not good enough to beat larls. If two dice are in
play a verr and a larl would be equivalent on a numerical scale of ten points, or, similarly, if the dice are numbered, as
these were, one would simply count points, though, of course, if, say, two sixes were thrown, that would count as larls. {Magicians
of Gor - 60}
The Game of Favors
A free woman, in swirling robes of concealment,
veiled, appeared before me. Accept my favor, please! she laughed. She held forth the scarf, teasingly, coquettishly. Please,
handsome fellow! she wheedled. Please, please she said. Please! Very well, I smiled. She came quite close to me. Herewith,
she said, I, though a free woman, gladly and willingly, and of my own free will, dare to grant you my favor! She then thrust
the light scarf through an eyelet on the collar of my robes and drew it halfway through. In this fashion it would not be likely
to be dislodged. Thank you, kind sir, handsome sir! she laughed. She then sped away, laughing. She had had only two
favors left at her belt, I had noted. Normally in this game the woman begins with ten. the first to dispense her ten favors
and return to the starting point wins. I looked after her, grinning. It would have been churlish, I thought, to have refused
the favor. Too, she had begged so prettily. This type of boldness, of course, in one that a woman would be likely to resort
to only in the time of carnival. the granting of such favors probably has a complex history. Its origin may even trace back
to Earth. this is suggested by the fact that, traditionally, the favor, or the symbolic token of the favor, is a handkerchief
or scarf. Sometimes a lady's champion, as I understand it, might have borne such a favor, fastened perhaps to a helmet or
thrust in a gauntlet. It is not difficult, however, aside from such possible historical antecedents, and the popular, superficial
interpretations of such a custom, in one time or another, to speculate on the depth meaning of such favors. One must understand,
first, that they are given by free women and of their own free will. Secondly, one must think of favors in the sense that
one might speak of a free woman granting, or selling, her favors to a male. To be sure, this understanding, as obvious and
straightforward as it is, if brought to the clear light of consciousness, is likely to come as a revelatory and somewhat scandalous
shock to the female. It is one of those cases in which a thing she has long striven to hide from herself is suddenly, perhaps
to her consternation and dismay, made incontrovertibly clear to her. In support of the interpretation are such considerations
as the fact that theses favors, in these games, are bestowed by females on males, that, generally, at lest, strong, handsome
males seem to be the preferred recipients of such favors, that there is competition among the females in the distribution
of these favors, and that she who first has her favors accepted therein accounts herself as somewhat superior to her less
successful sisters, at least in this respect, and that the whole game, for these free women, is charged with an exciting,
permissive aura of delicious naughtiness, this being indexed undoubtedly to the sexual stimulations involved, stimulations
which, generally, are thought to be beneath the dignity of lofty free woman. In short, the game of favors permits free
women, in a socially acceptable context, by symbolic transformation, to assuage their sexual needs to at least some small
extent, and, in some cases, if they wish to make advances to interesting males. There is not full satisfaction of female sexuality,
of course, outside of the context of male dominance. {Players of Gor - 44}
Girl Catch
quote {Slave Girl of Gor - #}
He had won her in Girl Catch, in a contest to
decide a trade dispute between two small cities, Ven and Rarn, the former a river port on the Vosk, the second noted for its
copper mining, lying southeast of Tharna. In the contest a hundred young men of each city, and a hundred young women, the
most beautiful in each city, participate. The object of the game is to secure the women of the enemy. Weapons are not permitted.
The contest takes place in an area outside the perimeters of the great fair, for in it slaves are made. The area is enclosed
by a low wooden wall, and spectators observe. When a male is forced beyond the wall he is removed from the competition and
may not, upon pain of death, reenter the area for the duration of the contest. When a girl is taken she is bound hand and
foot and thrown to a girl pit, of which there are two, one in each citys end of the field. These pits are circular, marked
off with a small wooden fence, sand-bottomed, and sunk some two feet below the surface of the field. If she cannot free herself
she counts as a catch. The object of the male is to remove his opponents from the field and capture the girls of the other
city. The object of the girl, of course, is to elude capture. {Beasts of Gor - 41}
Both the young men and women wear tunics in this
sport. The tunics of the young women are cut briefly, to better reveal their charms. The young man wears binding fiber about
his left wrist, with which to secure prizes. The young women, who are free, if the rules permit, as they sometimes do not,
commonly wear masks, that their modesty be less grievously compromised by the brevity of their costume. Should the girl be
caught, however, her mask is removed. The tunics of the girls are not removed, however, except those of the girls of the losing
city, when the match has ended and the winner decided. The win is determined when the young men of one city, or those left
on the field, have secured the full hundred of the women of the enemy. A woman once bound and thrown to the girl pit,
incidentally, may not be fetched forth by the young men of her city, except at the end of the match, and on the condition
that they have proved victorious. The captured women of the victorious city at the conclusion of the contest are of course
released; they are robed and honored; the girls of the losing city, of course, are simply stripped and made slaves. This may
seem a cruel sport but some regard it as superior to a war; surely it is cleaner and there is less loss of life; this method
of settling disputes, incidentally, is not used if it is felt that honor is somehow involved in the disagreement. {Beasts
of Gor - 42}
Greased Wineskin
I saw some fellows gathered about a filled, greased
wineskin. There was much laughter. I went over to watch. He who manages to balance on it for a given time, usually an Ehn,
wins both the skin and its contents. One pays a tarsk bit for the chance to compete. It is extremely difficult, incidentally,
to balance on such an object, not only because of the slickness of the skin, heavily coated with grease, but even more so
because if its rotundity and unpredictable movements, the wine surging within in. Aii! cried a fellow flailing about and then
spilling from its surface. There was much laughter. Who is next? called the owner of the skin. This sort of thing is a sport
common at peasant festivals, incidentally, thought there, of course, usually far from a city, within the circle of the palisade,
the competition is free, the skin and wine being donated by one fellow or another, usually as his gift to the festival to
which all in one way or another contribute, for example, by the donations of produce, meat or firewood. At such festivals
there are often various games, and contests and prizes. Archery is popular with the peasants and combats with the great staff.
Sometimes there is a choice of donated prizes for the victors. For example, a bolt of red cloth, a tethered verr or a slave.
More than one urban girl, formerly a perfumed slave, sold into the countryside, who held herself above peasants, despising
them for their supposed filth and stink, had found herself, kneeling and muchly roped, among such a set of prizes. And, to
her chagrin, she is likely to find that she is not the first chosen. {Magicians of Gor - 36}
Soccer-like Game
The girl, with other youths, had been playing
a soccer-like game with the leather ball, with goals drawn in the turf. {Beasts of Gor - 193}
Stones
At Stones however, I was genuinely pleased with
myself. It has two players, who take alternate turns. Each player has the same number of Stones, usually two to five per player.
The Stones are usually pebbles or beads, but in the cities one can buy small polished, carved boxes containing ten stones,
the quality of which may vary from polished ovoid stones, with swirling patterns, to gems worth the ransom of a merchants
daughter. The object of the game is simple, to guess the number of stones held the others hand or hands. One point is scored
for a correct guess, and the game is usually set for a predetermined number of paired guesses, usually fifty. Usually your
opponent tries to outwit you, by either changing the number of stones held in his hand or, perhaps, keeping it the same. {Captive
of Gor - 107}
Stones! Guess stones! called a fellow. Who will
play stones? This is a guessing game, in which a certain number of a given number of stones, usually from two to five, is
held in the hand and the opponent is to guess the number. There are many variations of Stones, but usually one receives one
point for a correct guess. If one guesses successfully, one may guess again. If one does not guess successfully, one holds
the stones and the opponent takes his turn. The game is usually set at a given number of points, usually fifty. Whereas the
stones are often tiny pebbles, they may be any small object. Sometimes beads are used, sometimes even gems. Intricately carved
and painted game boxes containing carefully wrought stones are available for the affluent enthusiast. The game, as it is played
on Gor, is not an idle pastime. Psychological subtleties, and strategies, are involved. Estates have sometimes changed hands
as a result of stones. Similarly, certain individuals are recognized as champions of the game. In certain cites, tournaments
are held. {Magicians of Gor - 35}
Tug of War
Help us, Tarl, said Akko, whom I
had met earlier in the day. He is a big fellow, said a man. Yes, said another. I followed Akko and his
friends to a place where two teams of men waited, a heavy, braided rope of twisted sleen-hide stretched
between them. They put me at the end of the rope. Soon, to the enthusiastic shouts of observers, we began
the contest. Four times the rope grew taut, and four times our team won. I was much congratulated, and
slapped on the back. {Beasts of Gor - 198}
Zar
He retired to the canopy beneath which, with
water, he sat, cross-legged, with his companion. Between them they had, in the crusts, scratched a board for Zar. This resembles
the Kaissa board. Pieces, however, may he placed only on the intersections of lines either within or at the edges of the board.
Each player has nine pieces of equal value which are originally placed on the intersections of the nine interior vertical
lines with what would be the rear horizontal line, constituted by the back edge of the board, from each players point of view.
The corners are not used in the original placement, though they constitute legitimate move points after play begins. The pieces
are commonly pebbles, or bits of verr dung, and sticks. The pebbles" move first. Pieces move one intersection at a time, unless
jumping. One may jump either the opponent's pieces or one's own. A jump must be made to an unoccupied point. Multiple jumps
are permissible. The object is to effect a complete exchange of original placements. The first player to fully occupy the
opponents initial position wins. Capturing, of course, does not occur. The game is one of strategy and maneuverability. {Tribesman
of Gor - 265}
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